Swyvl consists of three main interfaces. Understanding the difference between them will help you navigate your workflow as a Project Editor.
1. The Dashboard
The Dashboard is your starting point when you log in. This is the command center where you manage your account and organize your work.
Key Concepts:
Organizations: The top-level group tied to your billing. You can have multiple Workspaces under one Organization.
Note: You will see a Demo Organization here by default. Use this as a sandbox to explore example projects before creating your own.
Workspaces: Folders that help you organize projects (e.g., by client or region).
Projects: The individual maps you create.
2. The Builder
The Builder is the editing environment where you create your map. This is where you upload data, position photos, and configure the experience. Only you (the Project Editor) and your team can see this view.
Key Areas:
Top Toolbar: Access creation tools like Draw Tools, Photo Tools, and 3D Data.
Sidebar (Left): Manage your Project Data, change the Base Map and manage Project Settings.
Properties Panel (Right): Select any item in Project Data to open this panel. Use it to adjust position, rotation and styling.
3. The Viewer
The Viewer is the final, published experience. This is what your clients (the Viewers) see when you share a project link. It is a simplified interface focused on exploration, not editing.
Key Features:
Map Controls: Simple tools for zooming, rotating, and resetting the view.
Search & Navigate: A streamlined menu for finding specific locations or data items.
Read-Only: Viewers can interact with data (open photos, measure distances) but cannot move or delete anything.
Need Help?
For assistance, explore the Swyvl Help Guide or ask our AI Assistant directly within the platform. If you need further support, our team is here to help via the chat widget.

